Glossary

Glossary

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There are currently 10 names in this directory beginning with the letter S.
Screen-Door-Effect
Visual artifact caused by the pixel structure of displays used for AR/VR, where the space between individual pixels is unlit and therefor may be visible as a black grid, especially for low resolutions.
Serious Game
A serious game or applied game is a game designed for a primary purpose other than pure entertainment.
Situated Learning
Theory that explains peoples individual acquisition of professional skills through the relationship between learning and the social situation in which it occurs.
Social Competence
Social, emotional, cognitive and behavioral skills needed for successful social adaptation.
Social Presence
Choosing to actively engage with others in a AR/VR experience
Standalone VR
A monolithic Head-Mounted-Display with built-in computing capabilities, Inside-Out-Tracking and batteries allowing for untethered AR/VR experiences.
Standing / Sitting VR
Didactics paradigms for standing or sitting AR/VR experiences which do not need the user to move in a virtual environment, e.g. when simulating vehicle cockpits.
STEM
A broad term used to group together the academic disciplines 'Science, Technology, Engineering and Mathematics' (STEM), which is typically used to address an education policy or curriculum choices in schools.
Stereoscopic
Process by which two images of the same object or scene are taken at slightly different angles, creating an impression of depth and solidity when viewed on a HMD.