Learning is embedded in social contexts. Learning with Figments.nrw in virtual reality is not excluded from the need to create safe spaces for these interactions. Therefore, we are designing a system for Personal Spaces that on the one hand protects our learners and on the other hand helps us to develop reactive interaction methods based on it.
After a longer break, we are back with our devblog. A lot has happened in the past weeks and months: We tested a first prototype together with students, developed a virtual showroom for Figments.nrw and implemented new features, including one of our first reusable Figments: An interactive whiteboard.
Today we talk about the integration of video streaming and voice chat with Agora as well as the implementation of individualized avatars with the help of ReadyPlayer.Me. We also talk about a first learning scenario.
Where we talk about virtual classrooms, new learning environments and ways to bridge the gap between virtual reality and desktop users.