Glossary

Glossary

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There are currently 5 names in this directory beginning with the letter R.
Ray casting
The process of defining a starting point and a direction, from which an imaginary line – the ray – is drawn. If this line intersects with an object with a collider (e.g. a bounding box that defines the outer perimeter of the object), the process returns information about this object (e.g. its position in world space) and the length of the line when it first collided. In VR this can for example be used to realize gaze interactions, finding out if a user points at an object and many things more.
Refresh Rate
The frequency at which the image on a display is refreshed, usually expressed in hertz. In contrast to the framerate directly depending on the display hardware, not on the computing capabilities.
Resolution
The number of pixels that can be displayed on a display or HMD, usually shown as 'width x height', e.g. '1832 x 1920 per eye' for the Oculus Quest 2.
Responsive Narrative
Digital interactive experiences that adapt based on user interaction.
Room-scale
A design paradigm that allows users to move freely within a room-sized AR/VR environment while partaking in a AR/VR experience.