Patch Version 0.2.2
Direct Download FigmentsNRW_Installer_v0.2.2.exe (via Sciebo.nrw, 465mb) SHA256: 7ca4ed0015be7f3df3b2580126bd1de48ddbd2e5d2c758f6b41b5181ea7db221 MD5: 983f882b4f854e87d613eb388801eb81 FigmentsNRW_Archive_v0.2.2.zip (via Sciebo.nrw, 640mb) SHA256: e971b17ad9afa3a4a8bdfb8f7dad6d6dcdb4d1beeaa30388ab3a6dfa23278acd MD5: 8414524322d1ccd50d63310fa6fd45f8 Space Travel Our initial release included a rather significant bug related to users travelling between spaces. While this method pulls all currently connected users to the new space, some internal references got lost or were not set […]
Release Version 0.2.0
Direct Download FigmentsNRW.exe (v0.2.0, Installer, via Sciebo.nrw, 828mb) SHA256: ece4c4b70239c17bf63a21c1886a75502ef14e6554dcabd15416da9a435e1153 MD5: 9bcad5fc54c38d466a1f2351f304b437 FigmentsNRW.zip (v0.2.0, Archiv, via Sciebo.nrw, 1.066mb) SHA256: 11164e9fd86b2fb97d360cd3a158cdbc984f8991ba14cb7a758f59b0ff85d527 MD5: 99e5b71779401e0e5571da8a9a0af660 We need your Feedback After a lot of work and an unbelievable amount of input from our inner circle and from external experts, we are now happy to provide you with the first […]
Update on Figments.nrw Release
Towards a stable release Our commitment is to deliver a framework that enables you to create interactive and immersive learning experiences. Regrettably, certain unforeseen bugs have surfaced during the final phases of our launch preparation that could impact your experience. To uphold the standards we’ve set for Figments.nrw, we have chosen to postpone the release […]
Dev #06: Backend, UI and a Roadmap-Update
A lot has happend, but most of it in the invisible depths of the backend. None the less we want to show you what we are working on currently.
Dev #05: Personal Space & Boundaries
Learning is embedded in social contexts. Learning with Figments.nrw in virtual reality is not excluded from the need to create safe spaces for these interactions. Therefore, we are designing a system for Personal Spaces that on the one hand protects our learners and on the other hand helps us to develop reactive interaction methods based on it.
Dev #04: VR Whiteboards
After a longer break, we are back with our devblog. A lot has happened in the past weeks and months: We tested a first prototype together with students, developed a virtual showroom for Figments.nrw and implemented new features, including one of our first reusable Figments: An interactive whiteboard.
Dev #03: Input, video streaming, voice chat & crystals
Today we talk about the integration of video streaming and voice chat with Agora as well as the implementation of individualized avatars with the help of ReadyPlayer.Me. We also talk about a first learning scenario.
Dev #02: Virtual Classrooms & Desktop Interactions
Where we talk about virtual classrooms, new learning environments and ways to bridge the gap between virtual reality and desktop users.
Dev #01: Scenes, Avatars & Spatial Audio
This week marks the start of our devblog, in which we will try to keep you up to date with all the exciting (and the necessary mundane) stuff we are working on. As this is the first time we share our current activities with you, we would also like to talk about the work we did up until now.